
Apple Vision Pro’s VR Porn Block Sparks Outrage
Apple’s Vision Pro has ignited controversy among its purchasers with its inability to support VR pornography, essentially rendering it a “$3,500 chastity belt.” This issue has led to significant disappointment within a portion of its consumer base, prompting a flurry of discussions and workaround attempts on platforms such as Reddit.
Despite being able to play standard videos from adult websites, the Vision Pro does not support the immersive 180-degree side-by-side (SBS) VR videos, which offer a deeply engaging experience by providing distinct visual feeds for each eye, a staple in commercial VR content production.
In anticipation of the Vision Pro’s February 2nd release, the VR community buzzed with excitement over the potential for a revolutionary pornographic experience, especially among long-distance couples. However, this enthusiasm quickly waned post-launch as users realized the device’s limitations in accessing high-tech VR porn.
Attempts to activate WebXR features for VR compatibility proved futile, leading to frustration and comparisons to more affordable VR headsets capable of basic WebXR functionality, such as Meta’s Quest, which boasts higher-quality screens.
The situation has sparked debates on social media and tech forums regarding Apple’s deliberate decision to exclude pornographic content, aligning with the company’s long-standing stance under Steve Jobs’ philosophy that Apple should block porn to uphold moral standards.
Readers’ comments reflect a broader dissatisfaction and a mix of humor and critique towards Apple’s pricing strategy and the Vision Pro’s capabilities. Some highlight the irony of advanced technology being stymied by content restrictions, while others jest about the unnecessary nature of VR for adult content consumption.
The sentiment among consumers suggests a feeling of betrayal, questioning the value of the Vision Pro given its high cost and content limitations. Amidst calls for refunds and predictions of the device’s commercial failure, the community’s reaction underscores a significant disconnect between Apple’s product development and consumer expectations for unrestricted, immersive VR experiences.